(Selected Excerpts from the Yodotai section of the LBS RPG)
The Yodotai originate from a land far to the west of the Emerald Empire. The Yodotai Empire is a vast and powerful nation intent on the idea that they are directed by divine mandate to rule over all lands that exist. Over the past thousand years they have slowly but steadily moved closer to the Emerald Empire. They have met hundreds of cultures in their inexorable march and have conquered them all. The Yodotai are merciful and just in their rule, but they demand complete and utter subservience from their subjects. All must submit to the Yodotai Empire, or die.
The Yodotai armies swell with well-trained troops, filled with the military knowledge of a hundred cultures. The Yodotai do not use magic; instead the spirits of their fallen fight on the battlefield, killing their enemies and blocking the effects of spells. They are a dangerous and highly capable threat that cannot be ignored.
The Yodotai move slowly when they conquer a new land. First, they send out mercenaries as scouts and spies into the target land. Over the course of several years, the mercenaries gain the trust of the people and learn their secrets. Once they have fully analyzed the people’s weaknesses, they send those notes back to the main Yodotai army. Few armies stand a chance against the might of the Yodotai forces when all of their secrets have been exposed.
Basic Character Class: Yodotai Legionnaire (Warrior)
The Yodotai Legionnaire serves as the foundation of the Yodotai armies and is by far the most common type of Yodotai warrior. The Legionnaire trains from childhood to become a soldier who will prove himself worthy of fighting alongside legends. The training procedures prepare the Legionnaire for all situations and drill the maneuvers into his head. Because of the Yodotai training masters’ vigilance, the Legionnaire instinctively knows how to react to every military situation and does not falter in the face of the greatest of terrors.
The Yodotai Legionnaire class encompasses several different types of units that serve under the Yodotai banner. Those who have reached the first or second Rank of the School are little more than boys. These sixteen- to seventeen-year-old soldiers fight together in units called the Hastati. Once these soldiers accrue more experience in battle, they graduate into units of Principes. These third and fourth Rank warriors rush into battle after the Hastati; the Hatsati thus fight under the watchful eyes of the Principes, making them all the more determined to succeed in front of their mentors. Warriors who reach the fifth Rank guide the rest of the soldiers, serving as sergeants and commanders. They fight on the front lines and mold the young Hastati into fearsome soldiers.
The Yodotai Empire has expanded over thousands of miles and hundreds of cultures. Each new engagement gives the Yodotai army a chance to learn, facing strange new tactics and discovering how to defeat them. After each conquered nation, the Yodotai army grows only stronger as they merge the best of these tactics into the Yodotai Way of War. It is a testament to Yodotai intelligence and strength that the core formation of the Yodotai army has never changed; the Yodotai Legionnaire has never been found wanting.
Benefit: +1 Agility
Skills: Battle, Defense, Horsemanship, Lore: Yodotai History, Swordsmanship, Spears (Pilum), any one Skill
Integrity: 2.5
Outfit: Lorica segmenta, gladius, shield (scutum or parma), 2 pila, sandals, tunic, toga, travel pack, and 5 copper
Techniques
Rank 1 (of 5): Tortoise Formation The Yodotai Legionnaires are taught to use a shield with their weapon. You do not receive penalties to your attack rolls as a result of carrying any type of Yodotai shield. As a Simple Action, when fighting alongside at least five other Yodotai Legionnaires, you may choose to form the Tortoise stance, increasing your TN to Be Hit by your School Rank x 5 against all ranged attacks. Finally, you add a bonus to the total of all Attack Rolls equal to your Fire Ring.
When ordered to kill an important target, an Assassin is expected to do so in the most spectacular manner possible. They strike in the places where people feel the most comfortable: in their homes, in their beds, while they eat or smoke with their friends, in holy temples and in crowded bazaars. Often, the more audacious the kill, the more skillfully it is executed. Members of the sect favor daggers because they are easily concealed and because they are signs of skill and power. “Why use a long blade when a short blade is enough to pierce the heart?” is a maxim commonly passed on to new members, as is, “The knife is preferable because it allows you to closely see the fear in a fool’s eyes.”
Basic Character Class: Sun-Riders (Diplomat)
Outside Medinaat al-Salaam, observers occasionally see a small parade of wagons, drawn by horse, camel, or both, seemingly poorly adapted for a nomad’s life in the desert, but still rolling in from the deep desert, narrow banners tugged by the desert wind. Sometimes, shoppers in Peddler’s Row encounter an unusually vibrant display of wares, breaking up the monotony of the gray-brown Maze. Every so often, the great thinkers of the Qabal and the theologians of the Jewel can be seen speaking to the impresario of a ring of wagons as they prepare to make a carnival for the evening. While rarely trusted, the nomads known as the Ra’Shari are always watched, because wherever they go, fortune, good or ill, follows.
Traditionally, only the ruling Council of Twelve used khadja, but over the last century many of the Ashalan warriors have taken to using the weapon. Like many uniquely Ashalan weapons, the khadja is named for the first wielder. Khadja was the leader of the Council of Twelve on the ancient Day of Wrath, and crafted the first khadja from the sand that was originally scorched by the Sun. He was revered by many Ashalan and is considered one of the first sandsmiths. His secrets have been passed on for thousands of years and expanded upon by his progeny and apprentices.



