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New Advantage: Avalon Accent ( 0 points, Avalon only )
Mainland Théans would say that the Triple Kingdoms are too small for a great diversity of accents but they could not be further from the truth. Almost every valley and village has a slight difference in their local vernacular and word usage, which can often lead to embarrassing faux pas from visitors. For instance, a small chain of villages in the north of Avalon has at least twenty different names for an outdoor coat.

Ignoring these minor variations, the three nations can be broken down into six distinct accents, with the main island of Avalon showing the largest range. Each of these regions has had subtly different influences on it, from the ancient people of the islands, Vestenmannavnjar raids, the Montaigne invasions to modern trade with other nations.

  Avalon High Avalon Inish Highland Lothian Wandesboro
Avalon 0 0 0 0 0 0
Castille 2 2 1 3 2 1
Cathay 6 6 6 6 6 6
Cymric 1 0 0 1 1 2
Crescent 3 5 4 4 4 2
High Eisen 2 2 4 3 3 4
Eisen 1 1 3 1 1 2
Montaigne 2 1 3 2 2 2
Théan 3 2 4 2 4 2
Teodoran 3 3 4 4 4 5
Ussuran 2 3 2 2 2 2
Vendel 1 1 1 0* 1 1
Vodacce 2 2 3 3 2 2

Regional Notes
Avalon is a mixture of the ancient Cymric tongue with influences from other continental languages, most notably Montaigne. This is the accent described in the Player’s Guide.

High Avalon is spoken mainly in Carleon and Luthon by the educated classes and includes more Montaigne vocabulary from the period of occupation and government. The link with the hated Montaigne also makes a High Avalon speaker more distrusted in some parts of the Three Kingdoms and some of the major Théan languages will be more familiar but those of more exotic places become increasingly more difficult.

Inish greatly resembles the ancient Cymric language and has changed less due to its isolation and ability to resist the influx of Montaigne words and usage. Once you get an Inishman started on a topic, however, the language barrier is the least of your worries. Inish do not take easily to other languages, but they get 1k0 to Social rolls involving convincing another person, which reflects their extraordinary gift of being able to think on their feet.

Highland is also from the Cymric root but shows the influence of trade with the Vestenmannavnjar tribes, so it has gained the harder edge characteristic of the northern languages. A long tradition of church scholars in the Marches also gives the speaker a good grounding in the ancient Théan tongue. Northern languages are easiest for them to learn and they can take Vendel for free, or pay 1 HP not to have a Kirk accent that would undoubtedly annoy any Vestenmannavnjar whom they encounter.

Lothian is something of an aberration, the Avalon accent has been heavily influence by Highland, and producing a number of very idiosyncratic words, especially a range of very colourful insults. Lothians do not have much time for the classical languages but are as familiar with most modern nations as the average Avalon. A Lothian speaker will get a warmer reception in the Highland Marshes and Inismore, receiving a +5 bonus to Social rolls but losing the same amount if dealing with Avalon high society.

Wandesboro is the sailor’s accent of Avalon and is almost a Creole of the many foreign influences found within the ports and bars. Strong accents from Inismore and the Highlands have also started to change the coastal sound. Being uneducated although proficient, speakers cannot take the Linguist advantage although they get 3 HP extra to pay for Language Acquaintance costs at character creation.


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