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Adventure
Compilation Book #1
SKU #8520
SRP $29.95
ISBN # 1-59472-026-6
FORMAT: 288 pg
Adventure has found you.
The hardest job for any DM is writing and preparing for an evening's
adventure and laying out the events that will shape his or her world.
Adventure Compilation #I and #2 are collections of the best of the best
- the Adventure Keep modules. Within these pages, AEG has compiled,
updated and expanded the original adventures utilizing the revised
3.5 d20 rules with new maps, new text, and new plot hooks, including
rewritten and expanded sections provide more balanced encounters and
deeper challenges. Even empty rooms have been filled to make a DM's life
easier! All the while, these books provide a campaign's worth of high
adventure to players of all experience levels. Written for the revised
3.5 d20 rules. Many new and improved maps. 288 pages. Perfect bound
Adventure #I links 24 of the best original AEG Adventures Keeps together
into one giant plot thread, allowing PCs to advance from the 1st to the
13th level. This book is a must have for DMs eager to bring the nuance
of low-leveling gaming back where it belongs. Many new and improved
maps.In stores now!

Guilds
SKU# 8519
SRP $24.95
ISBN#1-887953-77-9
FORMAT: 160 pages, B/W, Perfect bound
It's not what you know. It's who you know.
Add more detail and flavor to your d20 fantasy games with Guilds, a book
that introduces arcane orders, fraternal brotherhoods, secret
conspiracies, and other organizations. Member characters can receive
training, material support, and social connections. Guilds introduces a
new concept to the d20 system: chapters. A chapter is a social
institution that pursues a specific goal. Characters can join chapters
that match their aims, gaining access to training and other resources
that improve their abilities and further customize their talents.
- A new d20 concept, chapters, that give players more options in
building characters and customizing their abilities.
- New prestige classes for each chapter that represent the elite
members of a brotherhood.
- New feats and spells tailored for use with the new organizations
and prestige classes presented in this volume.
- New magic items, skills, and other abilities tailored to the
guilds and chapters presented in this product.
- Rules and guidelines that allow DMs to create their own chapters
and alter the ones presented here to fit their campaigns.

Empire
SKU#8518
SRP $24.95
ISBN #1-887953-76-0
Format: 128 pages, B/W Perfect bound
It's good to be the king.
Author: Mike Mearls
Description: In d20 fantasy games, characters can gain power with
spells, swords, stealth, and supplications. Yet this power rarely
extends beyond the character's personal capabilities. Empire introduces
rules for founding and building a political realm and carefully tending
it from a tiny barony to a sprawling realm. Empire injects an epic level
of action into a d20 campaign, allowing the players to take the roles of
kings, worldwide religious leaders, archmages, and criminal masterminds
while handing DMs the tools needed to challenge such powerful figures.
A complete new d20 system for founding, managing, and running a
political entity such as a kingdom, church, or criminal cartel.
- Rules for mass combat to simulate the clash of arms as the
characters seek to expand their power and crush hordes of orcs and
demons that seek to destroy the realms they have worked so hard to
build.
- New prestige classes designed to interact with the rules for mass
combat and kingdoms, allowing characters to take the mantle of great
generals, wise kings, and political masterminds.
- New feats and spells designed for use by characters and spell
casters who lead nations and command armies.
- New magic items, skills, and other abilities designed explicitly
for use in political adventures.
- A complete DM's toolkit including rules for orc armies, demonic
invasions, magical cataclysms, and other tremendous dangers that
threaten the realms the PCs rule.
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Wilds
Coming soon
SKU #8517
SRP $24.95
FORMAT: 160 pages, B/W, Perfect bound
It's time to move beyond the dungeon. Mike Mearls and the d20
writing team
The wild frontiers of demon-haunted forests, sun-blasted deserts,
windswept glaciers, and rolling plains are now open for adventure with
this exciting d20 sourcebook. Guidelines give DMs advice on constructing
wilderness adventures, complete with ready-made encounters, new
creatures, rules for weather, and other effects unique to the outdoor
environment. Just as the core d20 rules teach DMs to create dungeons and
stock them with monsters, this sourcebook applies the same process to
creating and running outdoor adventures. For players, this book
introduces new prestige classes, feats, and skills tailored to exploring
the wilderness.
- An in-depth section on creating outdoor adventures, building
wilderness areas into a campaign, and incorporating such challenges
into adventures.
- Rules that cover the environments and challenges encountered in
wilderness areas, including weather effects and obstacles such as
rivers, floods, and snowstorms.
- New prestige classes tailored to the wilderness, allowing players
to build rugged woodsmen and intrepid explorers. " New feats and
spells designed for use by characters and spell casters who travel
through wilderness areas.
- New magic items, skills, and other abilities designed explicitly
for use in wilderness adventures.
- New monsters found in wild areas of the world, each sculpted for
use in forest, tundra, desert, and other environments
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Relics
RELEASE DATE: In stores now!
SKU #8516
SRP $24.95
FORMAT: 128 pages, B/W, Perfect bound
Magic is power.
Since the dawn of role playing games, magical artifacts have held a
special place in the lore of fantasy gaming. Some of the most popular
items amongst gamers are powerful, unique artifacts whose detailed
histories and unique traits cause them to stand out from the pack of
magical swords, potions, and other items. Relics presents a bevy of
artifacts that DMs can insert into their games. Each artifact includes a
detailed history, complete rules for its use, and adventure hooks to
inspire the imagination and enrich a d20 campaign.
- A complete toolbox for DMs looking to add detail to their
campaigns or develop new adventures and plot lines.
- Dozens of new magical artifacts for use in d20 games.
- A wide spread of artifact types, from weapons and armor to
strange, otherworldly items that defy easy categorization.
- Adventure ideas that can lead to anything from a simple one-night
game session to an epic yearlong campaign
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Errata
Crown of the Ironridge Thane, page 31
The chart printed on page 31 is incorrect. Below is the actual chart
that should have been printed.
| D20 |
Effect |
| 1 |
Transform into a dwarf. |
| 2-4 |
+/- 1 inch in height until 4 feet
tall. |
| 5-7 |
+1 inch worth of facial hair. |
| 8-9 |
+/- 5 feet until base speed is 20
feet. |
| 10 |
Acquire darkvision 120 ft. |
| 11 |
Acquire the stonecunning ability of
dwarves and suffer a -1 morale penalty (maximum -1) to all rolls
when outside. |
| 12 |
+1 racial bonus (maximum +4) to saving
throws against poison, but requires a Will save (DC 20) to drink
anything that the wearer hasn't poured himself. |
| 13-14 |
+1 racial bonus (maximum +4) on saving
throws against spells and spell-like effects and a -1 morale penalty
(maximum -4) to all skill checks involving arcane spellcasters. |
| 15-16 |
+1 racial bonus to attack rolls
(maximum +4) and a -1 morale penalty (maximum -4) to Charisma checks
involving orcs and goblinoids. |
| 17 |
+1 dodge bonus (maximum +4) to AC and
a -1 morale penalty (maximum -4) to all Charisma checks involving
giants. |
| 18 |
+1 Constitution (maximum +4) and -1
Charisma (maximum -4). |
| 19 |
+1 racial bonus (maximum +5) on
Appraise checks involving rare but wearer must make a Will save (DC
20) or covet anything of value worth more than 100 gp that he
encounters. |
| 20 |
1 racial bonus (maximum +5) to Craft
checks involving stone or metal but must make a Will save (DC 20) or
suffer a -1 morale penalty to all Charisma-based skill checks
involving anyone wearing armor. |

FEATS
SKU# 8515
SRP $24.95
ISBN # 1-887953-73-6
FORMAT: 144 B/W Perfect bound
Over 500 feats for d20 players.
Collecting some of the most innovative, exciting, and well-designed
feats presented for use in with the d20 system, this volume is the first
in a series that promises to be popular with players and DMs. Feats
culls the best of the best from a variety of d20 sourcebooks, bringing
together a wealth of material in an easy-to-use format.
In addition to material taken from other sources, this book presents
a wealth of new material that allows DMs to introduce a truly epic feel
to their games. Quest feats mimic the epic tasks of the heroes of myth
and legend, bringing d20 games to a whole new level.
- A massive collection of game rules sure to appeal to a wide range
of players and DMs.
- Hundreds of new feats, more than have ever been published in one
place before.
- New material expands the use of feats in the d20 system and offers
wholly new, original options to gamers.
- Usable with any d20 game from fantasy, to science fiction, to
high-stakes espionage.
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TOOLBOX
SKU #8514
SRP $26.95
192 Pages, soft bound, map and graphic intensive
If you've ever been stuck for an encounter, a piece of dungeon terrain,
or other details that can make a game come alive, you need this book. A
compendium of useful idea generators, this book is full of lists and
ideas to inject excitement and color into your game. Hundreds of tables
allow you to generate all the details and texture your game needs.
Whether you use them on the fly to improve your adventures or as the
starting point for your creations, Toolbox is guaranteed to become a
valued assistant for any DM who builds his own worlds and adventures.
- Hundreds of idea generating charts, all designed to fire a DM's
imagination and ease the creative burden of building worlds, NPCs, and
adventures.
- Adventure building tools all organized for easy use during a game.
- For d20 fantasy games, science fiction adventures, espionage RPGs,
and a whole range of gaming genres.
- Includes vast selection of detailed NPCs with complete lists of
spells, possessions, and combat statistics all ready to be used at a
moment's notice.
- Designed and organized for use during play, allowing DMs to
produce encounters within moments without slowing down the game.
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GOOD
SKU #8513
SRP $24.95
"Lying in Darkness, Evil cannot hide from Fate."
The d20 fantasy game is about brave heroes facing off against terrible
foes. With this sourcebook, the good guys have it better than ever.
Roleplaying tips teach players how to craft unique, three-dimensional
characters, while new rules arm the forces of good with powerful new
weapons. All d20 players will find useful new prestige classes, feats,
magic items, and roleplaying advice within this book, while DMs have a
selection of new and variant rules to help make the action in their
games much more heroically cinematic.
- New prestige classes for heroic characters, including new options
for the paladin class.
- More flavors of good, with new paladin sub-types designed for each
good alignment.
- Feats, spells, and magic items specially tailored for heroes to
use against blackguards, dragons, and other villains.
- Alignments with bite. The gods smile upon a hero, but smite a
heretic. Stray from the path of the righteous at your own peril.
- New rules to kick the cinematic action in RPGs up a notch.
Meta-rules allow players to boost their character's efforts and strike
a heroic pose worthy of the greatest action heroes.
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MAGIC
SKU #8512
SRP $26.95
The mysteries of magic are infinite. Magic details the lesser known
forms of magic: Witchcraft, Thaumaturgy, Dwarven stone mages,
Elementalism, Chi Masters, and more. With details on creating your own
spells and magic items and rules for new spell casters, this book picks
up where the Player's Handbook left off. Magic is the perfect addition
to any campaign.
192 pages, softbound
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MERCENARIES
The time for heroes is over. Pay up.
SKU #: 8511
Format: Soft cover
Page Count: 256
Price: $29.95
Available: Now
Money is the only goal worth dying for; mercenaries know this and have
learned profit from their wisdom. This sourcebook is the perfect
resource for playing mercenaries and running mercenary campaigns. Inside
these 256 pages you'll find new races, classes, feats, magic -
everything DMs and players need for endless adventuring opportunities.
Mercenaries includes 9 new complete races, 10 new character classes,
over 70 new feats, 40 new spells, dozens of new magic items, a complete
ranger class, a host of monsters to hunt, a compendium of everything AEG
including spells and equipment, a new system for skirmish combat, men
for hire and much more.
Mercenaries Previews:
Classes
Companies
Monsters
NPCs
Races
Spells
Designer Notes
Errata
Corrected progression chart for the Tattoo
Mage class
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GODS
Kneel before Zod!
This
book includes 16 new pantheons of over 30 new gods for monster races
such as Dark Elves, Hobgoblins, Lizardfolk, Minotaurs, Ogres, Orcs,
Trolls, and more. New holy symbols, temple maps, prestige classes,
domains, spells, and holy relics fill this massive tome providing GMs
and PCs with important information to flash out their fantasy campaigns.
Gods is the perfect companion book to Monster, but can be used
independently.
Gods
SKU #: 8510
Format: Soft cover
Page Count: 160
Price: $24.95
Available: In stores now!

MONSTER
Where reality ends, fantasy starts, and at the
heart of fantasy lies monsters.
Roaming
bands of mercenary monsters run along side their human and elven
compatriots, searching out adventure and making names for themselves.
Orcs, minotaurs, and all the rest are packed into one book. And now that
you have Evil, GMs can run full monster campaigns. Details about monster
culture, psychology, and adventuring provide GMs and PCs with enough
information to run an entire party of trolls, ogres, ettins, orcs,
goblins, and more. Rules for mixed races, new feats, and skills only
monsters know. New prestige classes, rules for PC monster races, and new
magic await. From the team that brought you Evil, Dragons, Undead and
War, comes a the most highly anticipated book in the d20™ line.
Monsters
SKU #: 8509
Format: Soft cover
Page Count: 152
Price: $24.95
Available: In stores now!
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War
Fight. Fight. Fight. Fight!
AEG's
latest in a long line of d20 System™ related sourcebooks, this book
gives GMs rules for mass combat, the causes and effects of war, more
prestige classes, and rules and notes on the effects of magic on mass
combat. This book brings to life the very thing that topples nations and
makes history. With campaign advice and artifacts that men have
destroyed royalty to find, this book has everything a growing campaign
needs. By the team that brought you Dragons and Evil.
War
SKU #: 8508
Format: Soft cover
Page Count: 144
Price: $19.95
Available: In stores now!

Undead
Where darkness and evil walk, the spirits of the dead find no
rest. The newest d20 prestige format AEG sourcebook brings to life that
which should not live. With an entirely new perspective on the spectral
realms, this book contains backgrounds for undead PC templates as well
as crucial information on hunting the undead. Packed with details on
becoming undead, the spirit world beyond, rules for imbuing spirits into
magic items, more spells, and over 10 prestige classes, this book
promises to provide GMs and PCs with months of campaign ideas. From the
team that brought you Dragons and Evil, comes a new dimension in fantasy
gaming.
SKU #: 8504
Format: Soft cover
Page Count: 128 pages
Price: $19.95 US
Available: Currently Available

Dragons
"Let's
go kill a dragon!" - Last words of a player who remembers 2nd Edition
dragons.
208 pages of our favorite force of nature. Dragons make
fantasy. The king of beasts makes his triumphant appearance in this
mammoth addition to the d20 line. Including rules for dragon hunters,
dragon riders, aerial combat, new dragons, and thoroughly defining the
10 dragons that started it all, AEG's Dragons is a must-have for GMs and
PCs alike.
Dragons
SKU #: 8502
Format: Soft cover
Page Count: 208 pages
Price: $26.95 US
Available: Currently Available
Buy online from the
AEG Online
Store

Evil
Play
a character from this book and the experience points come to you!
Who said you had to play the good guys? Being evil just got easier. This
book has everything you need to run evil characters, develop evil
campaigns, and make your nasty NPCs just a little bit nastier. Evil has
rules for new prestige classes, new spells, new clerical domains, and
demon summoning. If you're playing good after this book is out, you're
on the wrong side of the game.
STK #: 8501
Format: Soft cover
Page Count: 128 pages
Price: $19.95 US
Available: Currently Available
Buy online from the
AEG Online
Store

Dungeons
Dungeons are an integral part of fantasy gaming, but there's
far more to them than just stone corridors and random monsters. They
live, they breathe, and they have a past and purpose that fills them
with excitement. The Dungeons sourcebook contains a plethora of tips
tricks and rules to help make your adventures the stuff of legend. It
includes essays on design and construction, overviews of different
dungeon types, player advice for surviving underground perils, and a
host of new rules, spells, monsters, and magic items.

Adventure Keep Modules
For a list of currently available Adventure Keep modules,
visit the AEG
Online Store

Legend
of the Five Rings: Rokugan
The award-winning Legend of the Five
Rings setting in the enormously-popular d20 system.
This 192-page hardcover supplement picks
up where Oriental Adventures leaves off, going ever deeper into the
world of the Emerald Empire. Rokugan is completely compatible with the
Dungeons and Dragons 3rd Edition
d20 system, and includes not only a wealth of world material for GMs
and players, but also new core classes, new prestige classes, new skills
and feats, new spells, and far more. Learn the stories and history of
Rokugan; meet its heroes and join their ranks. Includes conversion
rules, so you can play with existing
L5R RPG characters in the new
system.
- Follow-up and strong tie-in to eagerly-awaited Oriental Adventures
book.
- Conversion rules means product will appeal both to existing fans
and to new fans arriving through Oriental Adventures.
This is a can’t miss product for anyone purchasing Oriental
Adventures! Buy now at the
AEG Online Store!

River
of Blood
SKU #8506
SRP $14.95
Format: 48 pages, soft cover
Audience: Game Masters
In stores now!
A complete adventure, complex story with rich historical detail
For generations, the River Purvaas has suffered the pain and
struggle of brutal warfare. As the key border between three perpetually
feuding kingdoms, many battles have been fought over control of bridges,
fords, and natural defenses on every side. To everyone in this corner of
the world, it is not the River Purvaas, but the River of Blood. Rumors
spread of sickness, malady plagues the land. Word of midnight hauntings
spread from village to village and unexplained deaths hamper war
efforts. With the death toll rising, each side seems convinced the other
is responsible. But when a crucial and prominent expeditionary force
disappears and its surviving member team reports an unspeakable evil,
none can be certain of his fate.
Can you uncover the truths traveling the currents of the River of
Blood?
- Detailed and unique encounters
- A complete prestige class
- Three well defined kingdoms to drop into preexisting campaigns
- Beautiful maps.
- Six unique and fully developed villains
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