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Adventure Compilation Book #1

SKU #8520
SRP $29.95
ISBN # 1-59472-026-6
FORMAT: 288 pg
Adventure has found you.
The hardest job for any DM is writing and preparing for an evening's  adventure and laying out the events that will shape his or her world.  Adventure Compilation #I and #2 are collections of the best of the best - the Adventure Keep modules. Within these pages, AEG has compiled, updated and  expanded the original adventures utilizing the revised 3.5 d20 rules with new maps, new text, and new plot hooks, including rewritten and expanded sections provide more balanced encounters and deeper challenges. Even empty rooms have been filled to make a DM's life easier! All the while, these books provide a campaign's worth of high adventure to players of all experience levels. Written for the revised 3.5 d20 rules. Many new and improved maps. 288 pages. Perfect bound Adventure #I links 24 of the best original AEG Adventures Keeps together into one giant plot thread, allowing PCs to advance from the 1st to the 13th level. This book is a must have for DMs eager to bring the nuance of low-leveling gaming back where it belongs. Many new and improved maps.

In stores now!

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Guilds
SKU# 8519
SRP $24.95
ISBN#1-887953-77-9
FORMAT: 160 pages, B/W, Perfect bound
It's not what you know. It's who you know.
Add more detail and flavor to your d20 fantasy games with Guilds, a book that introduces arcane orders, fraternal brotherhoods, secret conspiracies, and other organizations. Member characters can receive training, material support, and social connections. Guilds introduces a new concept to the d20 system: chapters. A chapter is a social institution that pursues a specific goal. Characters can join chapters that match their aims, gaining access to training and other resources that improve their abilities and further customize their talents.

  • A new d20 concept, chapters, that give players more options in building characters and customizing their abilities.
  • New prestige classes for each chapter that represent the elite members of a brotherhood.
  • New feats and spells tailored for use with the new organizations and prestige classes presented in this volume.
  • New magic items, skills, and other abilities tailored to the guilds and chapters presented in this product.
  • Rules and guidelines that allow DMs to create their own chapters and alter the ones presented here to fit their campaigns.

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Empire
SKU#8518
SRP $24.95
ISBN #1-887953-76-0
Format: 128 pages, B/W Perfect bound
It's good to be the king.
Author: Mike Mearls
Description: In d20 fantasy games, characters can gain power with spells, swords, stealth, and supplications. Yet this power rarely extends beyond the character's personal capabilities. Empire introduces rules for founding and building a political realm and carefully tending it from a tiny barony to a sprawling realm. Empire injects an epic level of action into a d20 campaign, allowing the players to take the roles of kings, worldwide religious leaders, archmages, and criminal masterminds while handing DMs the tools needed to challenge such powerful figures.

A complete new d20 system for founding, managing, and running a political entity such as a kingdom, church, or criminal cartel.

  • Rules for mass combat to simulate the clash of arms as the characters seek to expand their power and crush hordes of orcs and demons that seek to destroy the realms they have worked so hard to build.
  • New prestige classes designed to interact with the rules for mass combat and kingdoms, allowing characters to take the mantle of great generals, wise kings, and political masterminds.
  • New feats and spells designed for use by characters and spell casters who lead nations and command armies.
  • New magic items, skills, and other abilities designed explicitly for use in political adventures.
  • A complete DM's toolkit including rules for orc armies, demonic invasions, magical cataclysms, and other tremendous dangers that threaten the realms the PCs rule.

Reviews
WodPortal (German)
 

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Wilds
Coming soon
SKU #8517
SRP $24.95
FORMAT: 160 pages, B/W, Perfect bound
It's time to move beyond the dungeon. Mike Mearls and the d20
writing team

The wild frontiers of demon-haunted forests, sun-blasted deserts, windswept glaciers, and rolling plains are now open for adventure with this exciting d20 sourcebook. Guidelines give DMs advice on constructing wilderness adventures, complete with ready-made encounters, new creatures, rules for weather, and other effects unique to the outdoor environment. Just as the core d20 rules teach DMs to create dungeons and stock them with monsters, this sourcebook applies the same process to creating and running outdoor adventures. For players, this book introduces new prestige classes, feats, and skills tailored to exploring the wilderness.

  • An in-depth section on creating outdoor adventures, building wilderness areas into a campaign, and incorporating such challenges into adventures.
  • Rules that cover the environments and challenges encountered in wilderness areas, including weather effects and obstacles such as rivers, floods, and snowstorms.
  • New prestige classes tailored to the wilderness, allowing players to  build rugged woodsmen and intrepid explorers. " New feats and spells designed for use by characters and spell casters who travel through wilderness areas.
  • New magic items, skills, and other abilities designed explicitly for use in wilderness adventures.
  • New monsters found in wild areas of the world, each sculpted for use in forest, tundra, desert, and other environments

Reviews
Gameplay News
d20 Zines
RPG United
WodPortal (German)

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Relics
RELEASE DATE: In stores now!
SKU #8516
SRP $24.95
FORMAT: 128 pages, B/W, Perfect bound
Magic is power.
Since the dawn of role playing games, magical artifacts have held a special place in the lore of fantasy gaming. Some of the most popular items amongst gamers are powerful, unique artifacts whose detailed histories and unique traits cause them to stand out from the pack of magical swords, potions, and other items. Relics presents a bevy of artifacts that DMs can insert into their games. Each artifact includes a detailed history, complete rules for its use, and adventure hooks to inspire the imagination and enrich a d20 campaign.

  • A complete toolbox for DMs looking to add detail to their campaigns or develop new adventures and plot lines.
  • Dozens of new magical artifacts for use in d20 games.
  • A wide spread of artifact types, from weapons and armor to strange, otherworldly items that defy easy categorization.
  • Adventure ideas that can lead to anything from a simple one-night game session to an epic yearlong campaign

Reviews
Gameplay News
RPG United
WodPortal (German)

Errata
Crown of the Ironridge Thane, page 31
The chart printed on page 31 is incorrect. Below is the actual chart that should have been printed.

D20 Effect
1 Transform into a dwarf.
2-4 +/- 1 inch in height until 4 feet tall.
5-7 +1 inch worth of facial hair.
8-9 +/- 5 feet until base speed is 20 feet.
10 Acquire darkvision 120 ft.
11 Acquire the stonecunning ability of dwarves and suffer a -1 morale penalty (maximum -1) to all rolls when outside.
12 +1 racial bonus (maximum +4) to saving throws against poison, but requires a Will save (DC 20) to drink anything that the wearer hasn't poured himself.
13-14 +1 racial bonus (maximum +4) on saving throws against spells and spell-like effects and a -1 morale penalty (maximum -4) to all skill checks involving arcane spellcasters.
15-16 +1 racial bonus to attack rolls (maximum +4) and a -1 morale penalty (maximum -4) to Charisma checks involving orcs and goblinoids.
17 +1 dodge bonus (maximum +4) to AC and a -1 morale penalty (maximum -4) to all Charisma checks involving giants.
18 +1 Constitution (maximum +4) and -1 Charisma (maximum -4).
19 +1 racial bonus (maximum +5) on Appraise checks involving rare but wearer must make a Will save (DC 20) or covet anything of value worth more than 100 gp that he encounters.
20 1 racial bonus (maximum +5) to Craft checks involving stone or metal but must make a Will save (DC 20) or suffer a -1 morale penalty to all Charisma-based skill checks involving anyone wearing armor.

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FEATS
SKU# 8515
SRP $24.95
ISBN # 1-887953-73-6
FORMAT: 144 B/W Perfect bound
Over 500 feats for d20 players.
Collecting some of the most innovative, exciting, and well-designed feats presented for use in with the d20 system, this volume is the first in a series that promises to be popular with players and DMs. Feats culls the best of the best from a variety of d20 sourcebooks, bringing together a wealth of material in an easy-to-use format.

In addition to material taken from other sources, this book presents a wealth of new material that allows DMs to introduce a truly epic feel to their games. Quest feats mimic the epic tasks of the heroes of myth and legend, bringing d20 games to a whole new level.

  • A massive collection of game rules sure to appeal to a wide range of players and DMs.
  • Hundreds of new feats, more than have ever been published in one place before.
  • New material expands the use of feats in the d20 system and offers wholly new, original options to gamers.
  • Usable with any d20 game from fantasy, to science fiction, to high-stakes espionage.

Reviews
d20 Magazine Rack
WodPortal (German)

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TOOLBOX
SKU #8514
SRP $26.95
192 Pages, soft bound, map and graphic intensive
If you've ever been stuck for an encounter, a piece of dungeon terrain, or other details that can make a game come alive, you need this book. A compendium of useful idea generators, this book is full of lists and ideas to inject excitement and color into your game. Hundreds of tables allow you to generate all the details and texture your game needs. Whether you use them on the fly to improve your adventures or as the starting point for your creations, Toolbox is guaranteed to become a valued assistant for any DM who builds his own worlds and adventures.

  • Hundreds of idea generating charts, all designed to fire a DM's imagination and ease the creative burden of building worlds, NPCs, and adventures.
  • Adventure building tools all organized for easy use during a game.
  • For d20 fantasy games, science fiction adventures, espionage RPGs, and a whole range of gaming genres.
  • Includes vast selection of detailed NPCs with complete lists of spells, possessions, and combat statistics all ready to be used at a moment's notice.
  • Designed and organized for use during play, allowing DMs to produce encounters within moments without slowing down the game.

Reviews
d20 Magazine Rack.com
d20 Magazine Rack / d20Zine!

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GOOD
SKU #8513
SRP $24.95
"Lying in Darkness, Evil cannot hide from Fate."
The d20 fantasy game is about brave heroes facing off against terrible foes. With this sourcebook, the good guys have it better than ever. Roleplaying tips teach players how to craft unique, three-dimensional characters, while new rules arm the forces of good with powerful new weapons. All d20 players will find useful new prestige classes, feats, magic items, and roleplaying advice within this book, while DMs have a selection of new and variant rules to help make the action in their games much more heroically cinematic.

  • New prestige classes for heroic characters, including new options for the paladin class.
  • More flavors of good, with new paladin sub-types designed for each good alignment.
  • Feats, spells, and magic items specially tailored for heroes to use against blackguards, dragons, and other villains.
  • Alignments with bite. The gods smile upon a hero, but smite a heretic. Stray from the path of the righteous at your own peril.
  • New rules to kick the cinematic action in RPGs up a notch. Meta-rules allow players to boost their character's efforts and strike a heroic pose worthy of the greatest action heroes.

Reviews
Gameplay News

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MAGIC
SKU #8512
SRP $26.95
The mysteries of magic are infinite. Magic details the lesser known forms of magic: Witchcraft, Thaumaturgy, Dwarven stone mages, Elementalism, Chi Masters, and more. With details on creating your own spells and magic items and rules for new spell casters, this book picks up where the Player's Handbook left off. Magic is the perfect addition to any campaign.
192 pages, softbound

Reviews
Gameplay News
RPG United

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MERCENARIES
The time for heroes is over. Pay up.
SKU #: 8511
Format: Soft cover
Page Count: 256
Price: $29.95
Available: Now
Money is the only goal worth dying for; mercenaries know this and have learned profit from their wisdom. This sourcebook is the perfect resource for playing mercenaries and running mercenary campaigns. Inside these 256 pages you'll find new races, classes, feats, magic - everything DMs and players need for endless adventuring opportunities.

Mercenaries includes 9 new complete races, 10 new character classes, over 70 new feats, 40 new spells, dozens of new magic items, a complete ranger class, a host of monsters to hunt, a compendium of everything AEG including spells and equipment, a new system for skirmish combat, men for hire and much more.

Mercenaries Previews:
Classes
Companies
Monsters
NPCs
Races
Spells
Designer Notes

Errata
Corrected progression chart for the Tattoo Mage class

Reviews
d20 Magazine Rack.com
d20 Magazine Rack
DM'sHaven
ENWorld
RPG United
 

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GODS
Kneel before Zod!
This book includes 16 new pantheons of over 30 new gods for monster races such as Dark Elves, Hobgoblins, Lizardfolk, Minotaurs, Ogres, Orcs, Trolls, and more. New holy symbols, temple maps, prestige classes, domains, spells, and holy relics fill this massive tome providing GMs and PCs with important information to flash out their fantasy campaigns. Gods is the perfect companion book to Monster, but can be used independently.

Gods
SKU #: 8510
Format: Soft cover
Page Count: 160
Price: $24.95
Available: In stores now!

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MONSTER
Where reality ends, fantasy starts, and at the heart of fantasy lies monsters.
Roaming bands of mercenary monsters run along side their human and elven compatriots, searching out adventure and making names for themselves. Orcs, minotaurs, and all the rest are packed into one book. And now that you have Evil, GMs can run full monster campaigns. Details about monster culture, psychology, and adventuring provide GMs and PCs with enough information to run an entire party of trolls, ogres, ettins, orcs, goblins, and more. Rules for mixed races, new feats, and skills only monsters know. New prestige classes, rules for PC monster races, and new magic await. From the team that brought you Evil, Dragons, Undead and War, comes a the most highly anticipated book in the d20™ line.

Monsters
SKU #:
8509
Format: Soft cover
Page Count: 152
Price: $24.95
Available: In stores now!

Reviews
RPG United

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War
Fight. Fight. Fight. Fight!
AEG's latest in a long line of d20 System™ related sourcebooks, this book gives GMs rules for mass combat, the causes and effects of war, more prestige classes, and rules and notes on the effects of magic on mass combat. This book brings to life the very thing that topples nations and makes history. With campaign advice and artifacts that men have destroyed royalty to find, this book has everything a growing campaign needs. By the team that brought you Dragons and Evil.

War
SKU #: 8508
Format: Soft cover
Page Count: 144
Price: $19.95
Available: In stores now!

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Undead
Where darkness and evil walk, the spirits of the dead find no rest. The newest d20 prestige format AEG sourcebook brings to life that which should not live. With an entirely new perspective on the spectral realms, this book contains backgrounds for undead PC templates as well as crucial information on hunting the undead. Packed with details on becoming undead, the spirit world beyond, rules for imbuing spirits into magic items, more spells, and over 10 prestige classes, this book promises to provide GMs and PCs with months of campaign ideas. From the team that brought you Dragons and Evil, comes a new dimension in fantasy gaming.

SKU #: 8504
Format: Soft cover
Page Count: 128 pages
Price: $19.95 US
Available: Currently Available

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Dragons
"Let's go kill a dragon!" - Last words of a player who remembers 2nd Edition dragons.
208 pages of our favorite force of nature. Dragons make fantasy. The king of beasts makes his triumphant appearance in this mammoth addition to the d20 line. Including rules for dragon hunters, dragon riders, aerial combat, new dragons, and thoroughly defining the 10 dragons that started it all, AEG's Dragons is a must-have for GMs and PCs alike.

Dragons
SKU #:
8502
Format: Soft cover
Page Count: 208 pages
Price: $26.95 US
Available: Currently Available

Buy online from the AEG Online Store

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Evil
Play a character from this book and the experience points come to you!
Who said you had to play the good guys? Being evil just got easier. This book has everything you need to run evil characters, develop evil campaigns, and make your nasty NPCs just a little bit nastier. Evil has rules for new prestige classes, new spells, new clerical domains, and demon summoning. If you're playing good after this book is out, you're on the wrong side of the game.

STK #: 8501
Format: Soft cover
Page Count: 128 pages
Price: $19.95 US
Available:
Currently Available

Buy online from the AEG Online Store 

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Dungeons
Dungeons are an integral part of fantasy gaming, but there's far more to them than just stone corridors and random monsters. They live, they breathe, and they have a past and purpose that fills them with excitement. The Dungeons sourcebook contains a plethora of tips tricks and rules to help make your adventures the stuff of legend. It includes essays on design and construction, overviews of different dungeon types, player advice for surviving underground perils, and a host of new rules, spells, monsters, and magic items.
 

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Adventure Keep Modules
For a list of currently available Adventure Keep modules, visit the AEG Online Store

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Legend of the Five Rings: Rokugan
The award-winning Legend of the Five Rings setting in the enormously-popular d20 system.

This 192-page hardcover supplement picks up where Oriental Adventures leaves off, going ever deeper into the world of the Emerald Empire. Rokugan is completely compatible with the Dungeons and Dragons 3rd Edition d20 system, and includes not only a wealth of world material for GMs and players, but also new core classes, new prestige classes, new skills and feats, new spells, and far more. Learn the stories and history of Rokugan; meet its heroes and join their ranks. Includes conversion rules, so you can play with existing L5R RPG characters in the new system.

  • Follow-up and strong tie-in to eagerly-awaited Oriental Adventures book.
  • Conversion rules means product will appeal both to existing fans and to new fans arriving through Oriental Adventures.

This is a can’t miss product for anyone purchasing Oriental Adventures! Buy now at the AEG Online Store!

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River of Blood
SKU #8506
SRP $14.95
Format: 48 pages, soft cover
Audience: Game Masters
In stores now!
A complete adventure, complex story with rich historical detail
For generations, the River Purvaas has suffered the pain and struggle of brutal warfare. As the key border between three perpetually feuding kingdoms, many battles have been fought over control of bridges, fords, and natural defenses on every side. To everyone in this corner of the world, it is not the River Purvaas, but the River of Blood. Rumors spread of sickness, malady plagues the land. Word of midnight hauntings spread from village to village and unexplained deaths hamper war efforts. With the death toll rising, each side seems convinced the other is responsible. But when a crucial and prominent expeditionary force disappears and its surviving member team reports an unspeakable evil, none can be certain of his fate.

Can you uncover the truths traveling the currents of the River of Blood?

  • Detailed and unique encounters
  • A complete prestige class
  • Three well defined kingdoms to drop into preexisting campaigns
  • Beautiful maps.
  • Six unique and fully developed villains

Reviews
Gameplay News
WodPortal (German)

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