
Adventure Hooks
The Flying Luxan
Set-up: While the characters are relaxing on a planet or a space station they are approached by a young Hynerian pirate looking for help. Hearing the characters are the adventurous
sort, this pirate, named Qel, is looking to hire some hands and a ship to help him find a lost treasure. Hell tell the characters that he knows the location of the lost treasure of Karas the
Plunderer, a Luxan pirate from several centuries back. Hell cut the characters in for forty percent of the loot if they help him find a ship and recover the treasure. If they have a ship, all
the better. Qel will want to set about hiring a ship immediately and depart as soon as possible, always encouraging the characters to hurry up.Action: Qel does know where the treasure
of Karas the Plunderer is located, but unfortunately, so does the rest of his old pirate crew. The group found the treasure a few solar days ago, but all of them tried to keep the treasure for
themselves instead of splitting it evenly. It ended with the crew breaking up and each member of the crew going out to hire a new crew to try and get back to the treasure first. So now the
characters are unwittingly in a race with five other groups to try and get the treasure first.
The competition gets fierce before they even leave the space station. One of the other crews tries to take the characters out of the running right off the bat with a surprise attack while the
characters are arranging and packing their supplies. This group consists mainly on low level thugs, members of a Sebacean offshoot race. The characters should be able to handily defeat them, but
it should give them a clue that more is going on than expected.
During the trip to the treasure, the characters run into another of the competing groups, which attacks them as they enter the asteroid belt in which the treasure is hidden. The characters
can try to hide from their attackers, or fight them while they both dodge asteroids. When they arrive on the asteroid containing the treasure there are two ships already there and the crews of
both ships are engaged in a running fight around the flat landing area in front of the cave that holds the treasure. The characters can go straight in or join the fight.
Once inside the characters will have to face several traps and physical challenges, like jumping over pits of spikes and the like. Once they finally reach the treasure, the last competing
group catches up to the characters, demanding that they hand over the loot or else. The treasure itself is a pile of gems worth several tens of thousands of credits and an ancient Qualta blade,
which would be nearly priceless to any Luxan.
Most of the thugs hired by the other pirates are low-level types and should not be much of a threat to the characters (except in large numbers). Unfortunately, the characters face several
waves of them over the adventure and will probably be worn down over time.

Overdose
Set-up: While the characters are walking through a marketplace they hear a commotion up ahead. When they reach the noise they see a tavlek in the center of a pile of bodies, and it
appears like hes looking for more blood. Once he sees the characters they will become his new targets.
Action: This Tavlek was the victim of a scam artist, who sold him a batch of bad chemicals for his gauntlet. He loaded them up and proceeded to go berserk. He is currently having
flashbacks of a battle with the Peacekeepers and unfortunately he sees most of bystanders as his old foes.
The characters can try to talk to the Tavlek or take him down with violence, but reasoning with him is going to be extremely difficult. The tavlek is a fairly high level member of the Warrior
class with higher than normal physical stats because of the overpowered Gauntlet. Assuming he survives the attack, the Tavlek will come out of the rage shortly after the Gauntlet is removed from
his arm. When the rage ends, the Tavlek will be apologetic for what happened, but will be more interested in finding the guy who sold him the bad drugs. With the threat of more rampages in the
area by other Tavleks if the bad drugs continue to circulate the characters may be interested in joining the hunt.
From talking to the tavlek the characters can find out he bought the drugs from a Hynerian named Qizat who lives on the bad side of town. With a little leg work, they can track the diminutive
con artist down, but theyll have to work their way through a small gang of hired thugs (mostly low-level Warriors and Rogues) to speak with him. Assuming they finally get to the Hynerian, they
can learn that he bought the drugs cheaply from some Peacekeepers, which opens the question: what were the Peacekeepers doing with the drugs?

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