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Adventure Hooks
Pilgrims of the Dead
Set-up:
The characters are suddenly beset by ghosts and spectral images wandering through the area around them. Other people nearby also see the spirits and quickly become frightened. The spirits will try to interact with the surrounding environment, but they pass right through any physical object they touch. They will beg whomever is nearby for aid in finding family members, righting wrongs long past, etc. After a few minutes, a Banik mystic will come through the area, claiming that he and his order, the Order of the Sprit’s Light, is bringing the realm of the dead and the living together in harmony. As he walks by one of the spirits turns dark in color and begins throwing people about like a poltergeist.

Action: The Order of the Spirit’s Light is a group of fanatic Banik mystics who used their powers to call back the spirits of the dead so that they may enjoy the world of the living. More specifically, they hope to bring back the spirits of the millions of Baniks who died as slaves over the years to give them another chance in the world of the living. Unfortunately, most of the spirits don’t really want to be here and after a short time will become violent. Their anger allows them to affect the physical world, but only with shoves and other violent movement (much like the various TK metaphysical powers). Regardless, the spirits need to be sent home fast before they get really destructive.

If the characters question the mystic, he will claim the spirits will grow to be happy and is unwilling to send them back. If the characters are sufficiently intimidating, though, he will tell them how to find the makeshift temple he and his brothers built. It is only a short distance away, standing within a fairly dilapidated building that shows signs of recent repair. Inside, the ten other members of the Order are completing the ceremony to anchor the spirits to this world. The characters can try to talk the Baniks into stopping or simply attack them. Unfortunately attacking them causes the ritual to go awry and all the spirits that appear will turn violent. In either case the spirits remain until all the Baniks stop casting the ritual.

The Baniks are mostly mid-level mystics with few weapons, although their leader, Uttas, is a high level mystic who is not afraid to use some of the darker metaphysical powers.

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Accidental Discovery
Set-up:
While in a city or space station, one of the characters accidentally disturbs a wall, causing part of it to fall away. A concealed Peacekeeper listening post lies on the other side, and its eight occupants are none too pleased about losing their cover.

Action: After the initial surprise fades, the Peacekeepers will try to kill the characters and any other witnesses to their operation. While some attack, the rest will quickly begin activating the listening post’s self-destruct mechanism. Once the self-destruct mechanism is activated, all the Peacekeepers will try to escape, but if any PCs survive, the Peacekeepers will return later to silence them.

If the characters react fast enough (within five rounds) they may try to deactivate the self-destruct mechanism (DC 25). If they succeed, they will be able to look at what information the Peacekeepers were recording, which could be just about anything.

The Peacekeepers should be an appropriate level to challenge the characters and they are all well equipped with pulse rifles. Their first directive is to kill any witnesses, then escape.

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