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New Lifeforms - Black Spore Devil
By Gavin Downing, Lee Hammock,  Kelly Hill, and Christina Kamnikar
These aliens use the same statistics as found in the Farscape core rulebook. A description of what each statistic infers can be found on page 287 of that manual.

Name: Black Spore Devil
Size: Small
Hit Dice: 2d8+10 (19 wounds)
Initiative: –2
Speed: 1/2m
AC: 11 (-2 Dex, +1 size, +2 natural)
Attacks: Vine spur +2 melee
Damage: Vine spur 1d6-2
Face/Reach: 1m x 1m / 1m
Special Attacks: Spore attack
Saves: Fort +2, Ref –4, Will +4
Abilities: Str 6, Dex 6, Con 10, Int 3, Wis 14, Cha 7

Skills: Climb +4, Sneak +2, Move Silently +4
Feats: None
Challenge Rating: 4

No one is sure where the black devil spore originated but now it can be found on a number of planets through the known galaxy. It is commonly regarded as a dangerous species and wiped out wherever possible. In some planets, whole forests are burnt to destroy a handful of black spore devils.

The black spore is actually a plant, appearing as a black sphere on top of a small bundle of tentacles, which it uses for locomotion. While the plant itself isn’t dangerous, its spores are. The plant can spit a cloud of spores that infest the target through contact with skin. Within an hour of infection the behavior of the victim changes noticeably. They will attempt to return to the “host” plant that infected them. Within six hours they lose most of their personality and devote themselves to protecting the host. The infestation ends ten solar days later when the victim wanders a few miles away from the infecting plant and dies. A new black spore devil grows where the corpse falls. Other than behavioral changes the only outward signs of infestation are black splotches that appear across the victim’s skin.

Spore Attack: The black spore devil can spit their infection spores with a +2 attack bonus and a range increment of 2m. One plant can spit six clouds a day. If the spore cloud hits, the target must succeed at a Fortitude check against a DC of 20 to fight off the effects. If the target succeeds they are fine. If the target fails they have become infected. Each hour thereafter the victim must make a Willpower check against a DC of 15 to resist returning to the parent plant. Once this check is failed the victim will lose two points of Wisdom per hour until the victim reaches 0, at which point the victim becomes the mindless servant of the black spore devil.

Once infected, the victim may be cured with a Medicine check against a DC of 20 or a use of the Heal Other power that cures 20 wounds. If the spores are halted, any lost Wisdom points return at a rate of one per day.

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©2006 The Jim Henson company. FARSCAPE and all related characters and
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