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New Lifeforms - Eyandite
By Gavin Downing, Lee Hammock,  Kelly Hill, and Christina Kamnikar
These aliens use the same statistics as found in the Farscape core rulebook. A description of what each statistic infers can be found on page 287 of that manual.

Name: Eyandite
Size:
Small (1 — 1.5 meters tall)
Hit Dice: 1d6
Initiative:
+2 (Dex)
Speed: 20, fly 40
AC: 13 (+1 size, +2 Dex)
Attacks: Palm pulse blaster +2 ranged
Damage: Palm pulse blaster 3d4
Face/Reach: 2m x 2m/2m
Special Qualities: Blind sight
Saves: Fortitude +0, Reflex +4, Will +0
Abilities: Str 6, Dex 14, Con 10, Int 8, Wis 12, Cha 10
Skills: Listen +8, Move Silently +4, Spot +8, Hide +5
Feats: Stealth, Alertness
Challenge Rating: 1/2

These small winged humanoids are vicious, cunning, and highly agile. Eyandites come from the planet Eyandal, on the edge of the Uncharted Territories, and lack the technology to take to the stars on their own. They are curious creatures, however, and their planet is rich in rare gems. The Eyandites managed to sneak aboard the ships that brought miners to and from their homeworld, and have quickly found a place in the Territories.

Eyandites are small, stealthy, and easily overlooked, allowing them to gain a unique perspective on events transpiring around them. If something important occurs near the home of an Eyandite, chances are it knows the details of what occurred. They are unparalleled information brokers and snitches. Personal information, proprietary business information, top-secret military information… a skilled Eyandite might know all that and more. They know to keep their mouths shut, however, and never reveal their secrets without good cause (or a pile of money). After all, they are physically weak and easily killed. Instead, they sell their secrets quietly, knowing that, as long as people value their spying skills, they will prosper.

Eyandites also work as either burglars or pickpockets. Their size prevents them from stealing large items or artifacts, but small objects attract their eye. While they would theoretically make proficient assassins, most do not have the temperament for murder. They will certainly kill in self-defense or for personal, even petty, revenge, but murder-as-business is a different matter altogether. Most feel it would place them in undue danger or subject them to intense scrutiny at the very least. They are certainly not pacifists, however, and their sense of humor borders on the sadistic.

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