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New Planets
By Gavin Downing, Lee Hammock, Kelly Hill, and Christina Kamnikar
These planets follow the same formats as those found in Chapter Four of the Farscape core rulebook. A description of the various class types can be found on page 114 of that manual.
Planet: Qalyth Nor
Purpose: Commerce planet
Temperature: 30 degrees Celsius
Gravity: 1.2 standard
Communication: Class 7*
Society: Class 6
Transport: Class 9*
Weapons: Class 8*
* These identify the planetary standard. Higher and lower class devices may be available for purchase, depending on the technology level of the local merchants trading.
Description: Qalyth Nor appears a dull gray color from space; only 10% of the planets surface is habitable, with a few small lakes providing the only water supply. The rest consists of
a beige/gray, pasty fluid that has none of the elements or nutrients necessary to produce life of any kind. Called Mollic, the fluid has the consistency of oatmeal and the properties of
quicksand. No one knows its true depth, except very near stable land masses where the depth ranges from 2-8 meters.
Its unclear if the planet ever had an indigenous race. Rumors claim that a species once occupied the land and, out of desperation, created the right conditions to turn their
planet into a commerce planet. If true, the planets limited ability to produce nutrients would have severely restricted the population. Such stories matter little to the current inhabitants,
however. If such a race does still exist, they long ago blended into the hundreds of races that swarm the planets surface.
Commerce planets in the Uncharted Territories impose no rules or standards on trade, meaning a buyer with the right currency and/or enough currency can find virtually anything
he desires. Qalyth Nor is no different; business districts and warehouses cover all stable surface areas. The only apparent government seems to be the Commerce Regulatory Committee a group
consisting of the richest merchants and tradesmen. They treat all disputes which come before them as business transactions, with the highest bidder receiving a favorable judgement by the
council. To suggest that such corruption causes problems would be incorrect: corruption is the only non-variable on a planet known for a dangerous underworld, staggering crime rates, and a black
market so bold as to have storefronts and neon signs proclaiming their wares. The enduring corruption provides at least a modicum of stability and predictability.
Each market sector is responsible for their own security; most simply hire security teams consisting of the most dangerous dregs of Qalyth Nor. Since the planet has no penal
system, and a justice system entirely dependant upon the wealth of the accused, poor criminals (or poor suspects) often find themselves stripped of all possessions and sinking into mollic. The
Commerce Regulatory Committee has no restriction on armament for visitors, so various forms of holstered hand-held weapons and even larger firearms such as pulse rifles and the like are
common sights.
Encounters: Qalyth Nor is the most popular commerce planet within 200 million zacrons; hundreds of races with countless agendas crowd the streets and alleyways of her
urban areas. Gang-style street punks, overzealous security guards, and black market enforcers (a.k.a. commando-trained guards) mix with arms-dealers, Luxan warriors, and bad-tempered merchants
to make a truly lethal populace. If a fight starts, the experienced traders and shoppers disappear in a puff of dust; no matter how outrageous the crime, no one will get involved if they can
possibly avoid it. Even security forces look the other way if they could get hurt, though they may very well swoop in after the quarrel to pick up the pieces (and shake down the survivors).
Of all the residents, only a small handful stand out above the others. The first is a half-breed Vorcarian/Sebacean named Hiat, who serves as Qalyth Nors premiere
information broker. He seems to know everything important that happens, not just on Qalyth Nor, but all over the Uncharted Territories. He charges high prices, but his information is unerring.
Buyer beware, however; Hiat also accepts payment to give a client faulty information. Usually sedate and in command, he rarely suffers from nervousness or apprehension. When it does show,
however, his Vorcarian blood becomes highly visible. Despite his duplicitous nature and numerous enemies, Hiat remains alive; many residents see him as incredibly useful and are willing to fight
to defend him.
A group of assassins-for-hire called the Vantoo have their headquarters on Qalyth Nor as well. Though they demand exacting standards for their employees, the Vantoo recruit
skilled assassins from any race, and anyone talented enough at killing can make an excellent living in their employ. They have no political, religious, or cultural goals; they are a completely
commercial venture.
The last resident of note is Lwia, a Nebari. who owns and operates numerous shadow-businesses, providing an assortment of less-then-legal goods and services. In addition to
her commercial concerns, Lwia also leads a small cell of the Nebari Resistance. Though some distance from Nebari space, she is able to gather significant intelligence to pass to the Resistance.
In addition, her location allows her to acquire all manner of exotic supplies (a.k.a. firearms, explosives, and munitions) to keep other cells well-armed.

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