Archive:  May, 2012

Development at AEG

By Edward Bolme, May 31, 2012 Comments Off Courtier, Design Blog

Courtier Design Article #4 by Philip duBarry My experiences pitching Henry the Great had not led to publishing success, although each failure had added just a little bit more polish to the game. During Gen Con 2011 I would have… Read More »

Pitching the Game

By Edward Bolme, May 24, 2012 Comments Off Courtier, Design Blog

Courtier Design Article #3 by Philip duBarry Last time I described the prototyping process for Courtier (aka Henry the Great). This article chronicles my experiences pitching the game to publishers. Even during this phase, the game continued to change and… Read More »

Making the Prototype

By Edward Bolme, May 17, 2012 Comments Off Courtier, Design Blog

Courtier Design Article #2 by Philip duBarry In my last post I talked about the beginning of Courtier, originally called Henry the Great. In this installment I want to describe the prototyping and development process. Often budding game designers are… Read More »

The Beginnings of Intrigue

By Edward Bolme, May 10, 2012 Comments Off Courtier, Design Blog

Courtier Design Article #1 by Philip duBarry Courtier began its game life as Henry the Great. This title may bring to mind Henry VIII of England, however my game was about the much-revered Henry IV of France (1553-1610). Champlain’s Dream,… Read More »

By Edward Bolme, May 4, 2012 Comments Off Mercante, Tempest

For those of you who’d like to get a head start learning about the next of our three Tempest games, the rulebook for Mercante is now available for your perusal in a 10 MB PDF! Click here! You can view… Read More »

By Edward Bolme, May 2, 2012 Comments Off Courtier, Tempest

For those of you who’d like to get a glimpse into one of our three Tempest games, the rulebook for Courtier is now available for your perusal in a 10 MB PDF! Click here! You can view sample cards on… Read More »