Category:  Design Blog

Canalis Design Diary

By John Goodenough, October 19, 2013 Comments Off Canalis, Design Blog, Tempest, Uncategorized

Game designer Philip duBarry offers a look into the development Canalis. Click here to check out the featured article.

Creating a Love Letter

By Edward Bolme, October 1, 2012 Comments Off Design Blog, Love Letter, Tempest

By Seiji Kanai, Designer The inspiration behind the birth of this game goes back 2 years in time. A designer named Takuya Saeki devised an idea at “Game Market,” a board game trade show that’s held in Japan. The idea… Read More »

Mercante’s Roots

By Edward Bolme, September 24, 2012 Comments Off Design Blog, Mercante, Tempest

Jeff Tidball is too busy to write up a designer’s blog for us, but we do have an early document that he wrote that we thought we would share with you. Compare this to what was, in the end, published:… Read More »

Development at AEG

By Edward Bolme, May 31, 2012 Comments Off Courtier, Design Blog

Courtier Design Article #4 by Philip duBarry My experiences pitching Henry the Great had not led to publishing success, although each failure had added just a little bit more polish to the game. During Gen Con 2011 I would have… Read More »

Pitching the Game

By Edward Bolme, May 24, 2012 Comments Off Courtier, Design Blog

Courtier Design Article #3 by Philip duBarry Last time I described the prototyping process for Courtier (aka Henry the Great). This article chronicles my experiences pitching the game to publishers. Even during this phase, the game continued to change and… Read More »

Making the Prototype

By Edward Bolme, May 17, 2012 Comments Off Courtier, Design Blog

Courtier Design Article #2 by Philip duBarry In my last post I talked about the beginning of Courtier, originally called Henry the Great. In this installment I want to describe the prototyping and development process. Often budding game designers are… Read More »

The Beginnings of Intrigue

By Edward Bolme, May 10, 2012 Comments Off Courtier, Design Blog

Courtier Design Article #1 by Philip duBarry Courtier began its game life as Henry the Great. This title may bring to mind Henry VIII of England, however my game was about the much-revered Henry IV of France (1553-1610). Champlain’s Dream,… Read More »