Category:  Developer’s Blog

Love Letter: Japon vs. AEG

By Edward Bolme, October 30, 2012 Comments Off Developer's Blog, Love Letter, Tempest

Some mention has been made of the one major change in the cards of the Tempest version of Love Letter and the early Japon Brand version: The 7-point card changed from an automatic loss when paired with a card valued… Read More »

Graphic Design

By Edward Bolme, October 29, 2012 Comments Off Developer's Blog, Tempest

With Tempest playtesting underway, we needed to have someone in the graphic designer’s seat. As a game line, Tempest needed a cohesive look and feel. The person most qualified to do it, jim pinto, had burned out on the project… Read More »

Getting a Love Letter

By Edward Bolme, October 15, 2012 Comments Off Developer's Blog, Love Letter, Tempest

I clearly remember the first time I saw Love Letter. It was a PDF attached to a simple email from John Zinser (our CEO, who was at that time in Japan) saying, “Look this over.” There was not much there…. Read More »

A Fistful of Blueprints

By Edward Bolme, September 17, 2012 Comments Off Developer's Blog, Dominare, Mercante, Tempest

I was appointed the Tempest project lead sometime early in 2011, more or less. At that point all I had were scattered notes, the press files archives for three games, and a few contacts. Unfortunately, a lot of background material… Read More »

The Founding of Tempest

By Edward Bolme, September 10, 2012 Comments Off Developer's Blog, Dominare, Mercante, Tempest

by Todd Rowland As was detailed in John Zinser’s post, we had a concept for a shared-world line of board games that would eventually become Tempest. We had a journey of a thousand miles in front of us; the question… Read More »