Category: Developer’s Blog
Love Letter: Japon vs. AEG
Some mention has been made of the one major change in the cards of the Tempest version of Love Letter and the early Japon Brand version: The 7-point card changed from an automatic loss when paired with a card valued… Read More »
Graphic Design
With Tempest playtesting underway, we needed to have someone in the graphic designer’s seat. As a game line, Tempest needed a cohesive look and feel. The person most qualified to do it, jim pinto, had burned out on the project… Read More »
Getting a Love Letter
I clearly remember the first time I saw Love Letter. It was a PDF attached to a simple email from John Zinser (our CEO, who was at that time in Japan) saying, “Look this over.” There was not much there…. Read More »
A Fistful of Blueprints
I was appointed the Tempest project lead sometime early in 2011, more or less. At that point all I had were scattered notes, the press files archives for three games, and a few contacts. Unfortunately, a lot of background material… Read More »
The Founding of Tempest
by Todd Rowland As was detailed in John Zinser’s post, we had a concept for a shared-world line of board games that would eventually become Tempest. We had a journey of a thousand miles in front of us; the question… Read More »





