The Spiel did a lengthy—dare I say epic—review of Tempest as a world, a line, a toolbox, and a series of individual games. And it pleases me, as the developer, to see that they get the whole concept, tip to… Read More »
A fairly extensive review of Love Letter, Mercante, and Dominare in their most recent podcast.
All four Tempest games are scheduled to arrive in the US within a week or so. Then they have to clear customs, and we immediately start shipping to our international distributors. Thus we are able to peg an international release… Read More »
Michael Elmen is the head of one of the important merchant houses in Tempest, and the first of what will undoubtedly become many bankers seeking to control the financial destiny of the city-state. In Courtier, he is part of the… Read More »
Jeff Tidball is too busy to write up a designer’s blog for us, but we do have an early document that he wrote that we thought we would share with you. Compare this to what was, in the end, published:… Read More »
I was appointed the Tempest project lead sometime early in 2011, more or less. At that point all I had were scattered notes, the press files archives for three games, and a few contacts. Unfortunately, a lot of background material… Read More »
by Todd Rowland As was detailed in John Zinser’s post, we had a concept for a shared-world line of board games that would eventually become Tempest. We had a journey of a thousand miles in front of us; the question… Read More »
Earlier this week we showed you the art and told a bit of the background of King Arnaud and Queen Marianna. Now let’s take a look and see how they appear in the various Tempest games. Queen Marianna Queen Marianna… Read More »
FYI, Courtier, Dominare, and Mercante are all on press. We are awaiting an off-press date from the printer.