The legend used to say that in a time of grave danger, masters of the elemental orders would leave their ancestral retreats and join forces to restore peace to the world.
From the once-dormant Tekirin volcano that towers over the peaceful entrance valley, the vengeful Magmaroth has emerged. Born of earth and fire, its goal is to cleanse the world and mold it to its image : primal and ruthless. Left unchecked, there will soon be nothing left.
To deal with this great threat, four masters have arrived.
Traveling under cover of the night from the burning southern desert came an ageless man with a glowing staff at his hand. The villagers recognised him as a Loremaster from the introspective Order of the Blazing Winds. He slowly approached the volcano, closed his eyes, and an eerie glow appeared around him.
A woman then came from the endless northern steppes. From her clothing it was clear she was coming from the old monastery of the Order of the Glowing Embers. The fire in her eyes, on the other hand, made it obvious she had trained as an Avenger and had mastered the martial arts of old.
From the western peaks, a handsome young man rode the great river, pausing frequently to contemplate and embrace the elements around him, as Mystics from the Order of the Everlasting Waterfall have been trained to do.
Finally, an enigmatic girl emerged from the shores of the tumultuous eastern sea, sporting a dangerous chainball over her shoulder and manipulating the water as only Wardens are known to do. She could only be coming from the Order of the Celestial Tide, an Order many had thought existed no more.
The four heroes met at the foot of the volcano, and paused for a minute. They looked in silence at each other and then one by one, they entered Magmaroth’s lair, determined to face this trial.
Magmaroth would have to be defeated quickly or everyone would be doomed…
The Masters’ Trials: The Wrath of Magmaroth is a co-operative dice placement game for 1 to 4 players. On sale in November!