Thunderstone Quest – Back to the Dungeon Behind the Scenes

Thunderstone Quest is a smooth running game these days, but that has not always been the case. During development, it was a heck of a beast to wrangle and get under control. How do we streamline this? How do we balance that? How do we resolve these problems? It is a massive game and that just expounds the work on the backend. Thus our goal with Thunderstone Quest was always to make a fun, updated, and streamlined version of the Dungeon Diving Deckbuilder we loved with Thunderstone and Thunderstone: Advanced. While we always knew a Cooperative mode would be great from day 1, we knew we had to stay focused on our primary goal first.

When players requested Co-Op and Solo modes during the original Kickstarter campaign, we had another conversation on this topic. Do we think we could get Co-Op/Solo modes developed and ready in time for production? We brainstormed a few possibilities, ran some tests, evaluated them, and ultimately decided our choice was time vs. quality. We could get a functional Co-Op/Solo mode ready for the original Kickstarter release, but it would feel pasted on (because it would be). Or we could stick to the original goal, release the competitive version only with the Kickstarter, and have our first goal for the product going forward to introduce a Co-Op/Solo mode that lives up to the name. Ultimately we decided the latter, and are happy we did.

And so it was that as soon as the printer wheels were rolling on the first Kickstarter product Bryan Reese began design and development of the Solo/Co-Op mode. The goal was always to make a 1-6 player mode of Thunderstone Quest using the same engine of the main game, but in a new, collaborative way to overcome a mutual foe. We wanted to not just give players the Co-Op/Solo mode, but to give them a new way to play Thunderstone Quest. With this goal in mind, Quest 6: What Lies Beneath was born, a Thunderstone Quest scenario where Monsters pour forth from the sewers below Thunderstone Keep. To save the Village, the players must band together, battle Monsters, and delve into the sewers to discover the cause of this disturbance. If you fail to defeat the rampaging Monsters, the Village will take damage, and if the Village is destroyed, the players lose.

Damage Chits are a new component for Thunderstone Quest Co-Op/Solo mode received mostly from Monsters allowed to rampage through the Village and the Guardian’s attacks throughout the game.

(The Temple could withstand 4 Damage before being destroyed)

They overlay a spot in a Village Location when acquired. A damaged spot, as you might have guessed, is not good. Damaged spots in a Village Location cannot be visited by Champions (restricting access), may negatively affect the Village Location, and if all spots in a Village Location are damaged, the Village Location is destroyed, eliminating your access to that Village Location. If enough Village Locations are destroyed, the players lose the game.

Damage Chits are the first of several new components for Thunderstone Quest that we will be revealing in a series of upcoming Behind the Scenes articles.

— Bryan Reese, Development Lead for Thunderstone Quest

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