AEG Blogs

Larkstone 2019.. That is a Wrap!

It’s 5:30 AM and I just dropped off the last visitor to the Larkstone house for 2019 at the Airport.  I know I have talked a lot about Larkstone this year but there is a good reason. Setting up this house has been one of the best decisions we haveRead More →

Unconventional Convention Thoughts

The final show of the year is behind us and as with every year we need to be thinking about the year ahead.  At PAX Unplugged this year I had about 10 conversations with near-peer companies and start-ups about convention planning.  There are so many shows now you could attendRead More →

War Chest Nobility Design Diary

We have been incredibly happy with War Chest’s reception over the last year. Following the reviews, the comments, and the discussions has been a real treat. One thing that came up again and again was how expandable people thought the game was. Of course we agreed—we had lots of differentRead More →

ECOS: First Continent

Anyone close to me knows how excited I am for this release.  Ecos is a John D Clair design that brings together a unique combination of mechanics so that up to 6 players can play simultaneous turns building the world and populating it with mountains, forests, and animals.   I firstRead More →

RIP RICK LOOMIS

I just heard today about the passing of my friend, Rick Loomis.  His battle with cancer has ended and another hero has been taken from us by that boss monster we have yet figured out a way to slay on a regular basis.   F$%& Cancer I did not spend aRead More →

The lost art of swagging and bartering

  My career, before starting with AEG as a partner, was advertising sales in the golf industry. It was great; I would travel from city to city with my partner Eric Tivoli selling ads, golfing, and looking for fun. Selling advertising to golf courses and golf shops was interesting. ARead More →

The Edge of Darkness Journey

The Journey from There to the Edge of Darkness I don’t know if we have ever had a development and production challenge quite like the one we conquered with Edge of Darkness.  Maybe the first time we published Legend of the Five Rings with all the sheets and packaging, butRead More →

Gen Con: The Most Important 4 Days in Gaming

I did just say that we were ready for Gen Con right?  We are, but the chaos that comes the week before the show is here nonetheless. Gen Con and maybe Essen are shows that I think everyone should give publishers a pass on.  There are just certain things thatRead More →

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