Category: Design Blog
Game designer Philip duBarry offers a look into the development Canalis. Click here to check out the featured article.
By Seiji Kanai, Designer The inspiration behind the birth of this game goes back 2 years in time. A designer named Takuya Saeki devised an idea at “Game Market,” a board game trade show that’s held in Japan. The idea… Read More »
Jeff Tidball is too busy to write up a designer’s blog for us, but we do have an early document that he wrote that we thought we would share with you. Compare this to what was, in the end, published:… Read More »
Courtier Design Article #4 by Philip duBarry My experiences pitching Henry the Great had not led to publishing success, although each failure had added just a little bit more polish to the game. During Gen Con 2011 I would have… Read More »
Courtier Design Article #3 by Philip duBarry Last time I described the prototyping process for Courtier (aka Henry the Great). This article chronicles my experiences pitching the game to publishers. Even during this phase, the game continued to change and… Read More »
Courtier Design Article #2 by Philip duBarry In my last post I talked about the beginning of Courtier, originally called Henry the Great. In this installment I want to describe the prototyping and development process. Often budding game designers are… Read More »