Designer: Philip duBarry
The social elite of Tempest live in a world of power, intrigue, and alliances that can often shake the very foundations of the city’s society. In Courtier, you move within these circles of social power to further your goals. Work with established courtiers to gain influence and stymie the rise of your rivals as you attempt to earn or cheat your way into their world.
In Courtier, 2–4 players compete for recognition in the royal court. Your mission is to act as an influence broker, manipulating the levers of power and granting favors to important supplicants. You accomplish this by influencing key people to act at your behest.
Play influence cards to gain sway over a key courtier, or play power cards to manipulate the board in your favor. Control each of the courtiers listed on a given petition, and you earn victory points for completing that request. Bonus points can be earned from cards and abilities. The winner is the player with the highest score at the end of the game.
“From a mechanical standpoint, this game is really elegant. But just underneath that polished surface is a game of cunning and manipulation. The elegance of the game play allows this underhanded, double-dealing, sideways approach to gaining power. It’s that great merger of theme and mechanic.” —The Spiel
“Wow, this is fun! It’s fast, it’s easy to teach… I like this game.” —Tom Vasel, Dice Tower
“It’s easily one of my top favorite games of 2012. Also very colorblind friendly; thank you, AEG.” —This Board Game Life
It’s very strategic, and very very interesting. Take a look at it. —Drive Thru Review
“I really liked the game.” —Opinionated Gamers
48 Influence Cards
49 Power Cards
26 Petition Cards
17 Fashion Cards
8 Coterie Ability Cards
140 wood tokens
Size 7.83″ x 11.75″ x 2.4″
Game Time: 60 minutes
Ages: 10 and up