Latest News
50 words: Why is Guildhall awesome?
We have an entrant into the contest! Lance Coffee shot out this in a limit-kissing 49 words: Guildhall is awesome because one recruits the best possible team of varied professionals, each providing special abilities. The more you recruit of one… Read More »
What makes Guildhall so awesome?
In addition to some Thunderstone talk, episode 51 of Giant Fire Breathing Robot’s House Rules podcast featured a little discussion on Guildhall. You should totally listen. But for a recap, Jeff threw out a little contest: Can you tell what makes Guildhall… Read More »
Guildhall Top Ten 2012!
The fine people over at play-board-games.com listed Guildhall as one of the top ten games they were introduced to in 2012! Check that out. PBG was also the first site to post a review of Guildhall. Go check that out… Read More »
Give and take. That’s how you get it done. The Weaver puts some things into your guildhall, and pulls other things out. Back and forth, like the shuttle of a loom. She’s great for getting cards into your hall quickly,… Read More »
Guildhall Art: More Mike Perry
Last week we introduced you to Guildhall artist Mike Perry (seen here in zombie form). Here’s a little more about Mike’s process and style. Mike, do you have specific processes to your work? What’s something you figured out that’s kind… Read More »
You’re getting a great deal. Trust me. It’s a fair trade, right? I get something I need, and you get something… you can probably use eventually. That’s a Trader for you. A swell guy. Strategies The Trader lets you pinpoint… Read More »
Guildhall Art: Meet Mike Perry!
The artist for Guildhall is Mike Perry. Mike does art in a historical style very well, so we thought he’d be good on Guildhall. We were right! We asked him a few questions and wanted to show some of his… Read More »
Bring the past to life again! Everybody with a History degree always talks about how great it is, and how you can learn things, and blah blah. That’s probably all true. But whatever. In Guildhall, the Historian delivers. Strategies The… Read More »
Guildhall Design Diary Part 4: Luck Would Have It
This is the final part of the Guildhall design diary by designer, Hope S. Hwang. Go to the beginning. Go to part 3. At Tokyo Game Market, a convention for amateur board game designers, I had a lucky opportunity. I… Read More »
This little piggy stayed home. The farmer doesn’t have a real exciting life. He tends his crops. He hangs with the pigs. And with patience, he slowly makes you win. The farmer pays out less often than the other professions,… Read More »







