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Designer Diary By Trevor Benjamin and David Thompson, War Chest Designers We have been developing games together for a few years now, and this is what we’ve learned. We both love sleek, modern euro-inspired wargames (affectionately called “waros” or “weuros”). We both love deckbuilding games. And most importantly, we bothRead More →
JUNE 2018 – Nomad Games expands their team and acquires exclusive digital rights to Mystic Vale, Cat Lady and Space Base. Nomad Games is pleased to announce that it has acquired digital rights to three leading titles from the renowned Alderac Entertainment Group (AEG). The studio has created a teamRead More →
Introducing Barricades Mode In days past, when the people of a city needed to defend themselves, they would erect barricades in the streets, giving them a strategic advantage in an urban warfare setting. This is the exact position our Champions find themselves confronting in Barricades Mode, the all-new game playRead More →
Thunderstone fans, we are ready to begin the marketing for the upcoming Kickstarter for Thunderstone Quest and this blog will set the stage. We are very excited to begin this project and with your help it’s going to be amazing and incredibly fun! Our Thunderstone Quest Plan When we completedRead More →
Response to Thunderstone Quest has been phenomenal. It currently has an 8.3 rating on BoardGameGeek. It received three Top 20 placements in the BGG Most Anticipated poll. Since Rewards from the Kickstarter were delivered around the world we’ve received a constant stream of questions about how to join the adventure. We’reRead More →
References and questions on the Board Game Geek Cutthroat Kingdoms forums were used to make this post/document. If the rulebook definitively answered a question, then the “Rules as written” are supplied here. If the rules are vague but the question was answered by AEG then additional information was provided. WhenRead More →
References and questions on the Board Game Geek Cutthroat Kingdoms forums were used to make this post/document. If the rulebook definitively answered a question, then the “Rules as written” are supplied here. If the rules are vague but the question was answered by AEG then additional information was provided. WhenRead More →
There are trillions of ways to combine the cards in the three Valley of the Kings versions to create a unique gaming experience, but the suggested combinations below have been specially designed to be entertaining and challenging. Do you have a favorite way to combine Valley of the Kings versions? If you do pleaseRead More →
Can’t find an opponent for Valley of the Kings or its sequels? Don’t fret. You can still play by yourself. Below are two Valley of the Kingssolitaire games. These two games will sharpen your skills when playing against others. For both games the following additional rules apply: You may examine the boneyard whenever youRead More →
Outside the lost valley, three Masters approach the ancient Volcano; an Avenger from the Order of the Glowing Ambers swinging her Sword of Fury, a Warden from the Order οf the Celestial Tides spinning his Chain of Balance and a Loremaster from the order of the Scorching Winds, holding hisRead More →
Read the introduction of this article series. Vangelis Bagiartakis (VB): With the goals set in place, I started exploring how the dungeon-crawling aspect of the game would work. Around that time, my friend Tassos (full name is Anastasios but we call him Tassos) got the chance to see the roughRead More →
The legend used to say that in a time of grave danger, masters of the elemental orders would leave their ancestral retreats and join forces to restore peace to the world. From the once-dormant Tekirin volcano that towers over the peaceful entrance valley, the vengeful Magmaroth has emerged. Born ofRead More →
This Mana Storm article features a new advancement called the Vale Bearer. The Vale Bearer does almost nothing by itself, adding a guardian symbol to any card that wants one, but otherwise having no effect in combination with Fertile Soils or Cursed Lands. However, if you can get two otherRead More →
FOR IMMEDIATE RELEASE MYSTIC VALE HAS WON THE ORIGINS AWARD FOR BEST TRADITIONAL CARD GAME COLUMBUS, OH — 17 JUNE 2017 Alderac Entertainment Group (AEG) is pleased to report that Mystic Vale has won the 2017 ORIGINS Award for Best Traditional Card Game and has been recognized as the Fan Favorite Card Game. The ORIGINSRead More →
A couple of work-in-progress updates for you. Firstly a quick pic from China, where our production manager is working with our production partners to figure out the best way to put together the Champion reward level box. Coming up with something that will store nearly 2,000 sleeved cards and allRead More →
Attention Backers! We are almost ready to begin using the Pledge Manager for Thunderstone Quest! We have selected BackerKit as our platform provider for Pledge Management. BackerKit has powered thousands of successful campaigns and they have by far the best suite of tools that we reviewed while selecting a platform.Read More →
FOR IMMEDIATE RELEASE MYSTIC VALE RECEIVES NOMINATION FOR ORIGINS AWARD SAN CLEMENTE, CA — 26 MAY 2017 Alderac Entertainment Group (AEG) is pleased to announce that its best-selling card crafting game Mystic Vale has been nominated for a 2017 ORIGINS Award for Best Traditional Card Game. The ORIGINS Awards areRead More →
As chief engineer on a starship, the last thing you want to hear is that the captain is dead. It’s the worst kind of exciting day, and actually watching it happen just magnifies the problem. Sure, it wasn’t our fault. But review boards always think equipment malfunctions are deliberate, andRead More →
Captain’s Log. Science Officer reporting. The Captain is dead. It didn’t have to turn out that way, but that’s what happens when people refuse to pay attention to science. By now we know that wearing a Crewman’s uniform on an away-team mission is tantamount to marching off toward your ownRead More →
We have opened the 2017 Mystic Vale player survey! [The 2017 Player Survey is closed] We are interested in learning more about Mystic Vale players, how they buy the game, what they like about the game, and information about how Mystic Vale players interact with other games and with Kickstarter.Read More →
The final confrontation in Thunderstone Quest is with the Guardian. The three Monster decks in the Dungeon have six Keys hidden within them. When the fourth key is revealed from a Monster deck the Guardian appears in the Wilderness. Once the Guardian has appeared each player has the opportunity toRead More →
All of AEG has gathered in Southern California for our bi-annual company summit. We have rented a beautiful house overlooking the Pacific with enough bedrooms to accommodate our whole crew. Since we work virtually its a special treat to get together in the same physical space. We are all spendingRead More →
What is your Quest? When figuring out what we wanted to do for this new version of Thunderstone for added coolness, we were delighted and amused to notice that we had never explored the concept of Side Quests before. Thunderstone is the premier, dungeon-crawling deck-builder out there, it needs SideRead More →
Rodents of Unusual Size (ROUS) In previous Updates we talked about Monsters and about the Dungeon. Today we are going to focus on a feature of the game that brings those two things together – the Wilderness. In Thunderstone Quest, like most deckbuilding games, your starting cards are not goingRead More →
Thunderstone Backers, Wow BIG First Day!!! Thank You! We were sure that Thunderstone Quest would be well received but you never really know until you launch. We were massively impressed with your first-day support and we are way ahead of our optimistic projection for the campaign. Again, thank you. NowRead More →
The Marshall The Marshall is tactical genius, a master of the battlefield and his specialties lie not in swinging his halberd, but in commanding his troops and companions in coordinated efforts to overcome their foes. The Marshall originally appeared in the original Guildhall: Old World Economy, as the Farmer. InRead More →
Brace yourselves, Alliance is coming! And with Alliance, comes new ways to play Guildhall: Fantasy. Not only can you swap out specific characters in the play decks or VP deck between the two sets, you can also shuffle everything together and play a MEGA SAGA!!! The original Guildhalls, Old WorldRead More →
The Guildmaster’s favorite combos! A lot of the cards interact really well in Guildhall. One of the best cards for comboing with others has got to be the Sorcerer with his recursion abilities (as we discussed before). When combined with the Druid, this can provide a steady stream of cardsRead More →
Before Guildhall Fantasy’s three sets went to press, we had originally planned on printing a demo deck compromised of cards from all three sets of Guildhall containing the Fighter, Druid, Wizard (from Alliance) and Rogue (from Coalition). The deck was 60 cards (because a 60 card deck is rather easyRead More →
Today we bring you the fighter profession from Guildhall Fantasy: Fellowship. All of our characters are centered around a totem, or theme. This fighter’s totem is hammer and anvils. You may notice that his armor is inscribed with hammers and one of his hammers is topped with what looks likeRead More →
Guildhall’s other cards! Along with the Profession cards, Guildhall: Fantasy includes Reference cards and Victory Point cards. Guildhall uses a simple symbolic language, that when learned, allows for easy reference of abilities during play, leading to players making quicker play decisions. To assist players in learning these abilities and theRead More →
Guildhall returns this Summer with Guildhall: Fantasy. The original Guildhall, released in 2013, was met with critical acclaim, winning Boardgames Australia Awards Best International Game and the Fairplay À la carte award as well as being nominated for the Golden Geek Best Card Game and being Kennerspiel des Jahres RecommendedRead More →
