The City-State of Tempest is the home to an unprecedented new idea in board gaming: a persistent world with recurring characters embroiled in an epic tale. The goal is to create a series of interconnected games to give you, the discriminating gaming enthusiast, an all-new gaming experience. Each game in the Tempest series shares a story, characters, and location with every other game.
When you play a Tempest game, you’re not playing a game about resources and commodities, you’re playing a game about people. And the people you meet are the same from one game to the next—you may be discovering a different aspect of their personalities, but at their heart they are the same people, be they corrupt politicians or heretical philosophers.
In addition, each Tempest game will tell a small part of an overarcing story. The people in Tempest will grow and change over the course of the story. New people will enter the scene, others might get killed. You never know what the next game might bring.
The City-State of Tempest has been over three years in the making, and features elegant illustration by renowned industry artists Andrew Hepworth and Jeffrey Himmelman. With a heavy art budget and meticulous attention to game design, Tempest games seek to cut no corners.
AEG is launching Tempest with a collection of three games—Dominare, Mercante, and Courtier—all scheduled to release at Essen Spiel in October 2012. Look for more games in the line to release in 2013.
Welcome to Tempest, and we hope you enjoy your stay!
Tempest Brand Manager