RPG Chord

One thing we always love is when fans tell us Thunderstone’s thematic depth makes it feel like you’re really going down in to the dungeon and beating up on some monsters. Thunderstone isn’t a roleplaying game, but it strikes the right chord for fantasy RPGs.

That’s why, when we discovered a network of RPG bloggers doing a monthly review of boardgames, we knew Thunderstone would be a perfect fit.

January is Thunderstone month! Check out the monster group of reviews at these fine RPG blogs:

Roving Band of Misfits

RPG Musings

The Dread Gazebo

Wombat’s Gaming Den of Iniquity

Going Last

The Learning DM

Glimm’s Workshop

Geek Ken

Undergopher Central

Ihe Id DM

 

Familiar Sights

Welcome back to the Guardian! Curt Crane here to give you a sneak peek on a new ally to help guide you through the world of Tala …

… but before we do that, let’s look back to one of the big changes we made to the starting cards – namely, the Thunderstone shards.

Thunderstone Shards can have a dramatic impact on the early game. Basically, they encourage you to set foot in the dungeon before your deck has been “optimized,” or to attack low-level monsters you might otherwise avoid.
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Across the Board

Welcome back to the Guardian column for Thunderstone Advance!

Thunderstone Advance features a number of frequently-requested upgrades to the game we all know and love. One request we saw pretty often leading up to Advance was a full board for the game.

A Place for Everything

Long-time players have pretty much seen this coming. The original base set just had you laying the cards out on the table (which is still a fine way to play, BTW). When we introduced Dragonspire, we put in a dungeon board to explain light a little better.

When we put together Thunderstone Advance, we knew we wanted to give you the whole thing. Dungeon, village, and room for extras.
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More Bearers of Bad News

On Monday, we showed you Orseg, one of the new Thunderstone Bearers in Thunderstone Advance: Towers of Ruin. Today in Reveal Cards, we’re going to show you the other two in the set, Stramst and Belac.

Necromancy’s just another word for nothing left to lose.

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Payable to Bearer

Welcome back to the Guardian column, our weekly peek into development behind the new Thunderstone Advance.  My name is Curt Crane, and I’m a member of the Thunderstone Design Team. Along with Jeff and Mark, I’ll be sharing some development experiences in the weeks leading up to the release of Thunderstone Advance.

Last week, Jeff talked about the new basic deck at the start of the game. This week, we’re going to the endgame. For my first subject, we’ll start with… Thunderstones.

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